Here are my first physics simulations shots. On the left a cloth simulation, on the right a softbody simulation.
OK so...it's been something like 2 weeks I've put in my head I wanted to make beautiful textile and soft bodies (like pillows etc) so I can make my renders more realistic..especially indoors. And I got to admit...I'm just fascinated by the beauty and complexity of textile and soft bodies.
So of course, making it yourself by modeling it by editing a traditional mesh a little by little is possible, and I've seen people do it. You can get very nice pillows this ways, but for textile it's just horrible, I've seen very talented guys make horrible textiles and be proud of it.
So, since I love to make it complicated when it can be made simple...I decided I'd make it by physics simulation...and I'm lucky...blender has a cloth and soft body simulator.
However, all this was new to me, cloth, soft body...the difference between those to physical entities...etc...so I first had to know what are the ways to reach my goal...then to know how to use them.
I didn't struggle so much with cloth...I kinda quickly managed to get what I want except thickness....that point got me mad a few days. However there is still one side of it I don't master : how to make seams that give blankets a puffpuffy look...
However, Soft bodies were a big pain to me especially because I red everywhere fake information and also because there was a parameter I tweaked by mistake and that was just screwing all my simulations during a week.
Biggest problem to me was to find an advanced tutorial...which I never found. All I was finding was people having fun with some jello cubes...so that was miles away from pillows. And in addition to that pillows are more complicated than jelly toys, it has to be able to bend smoothly, without dancing, without getting flat, without...bugging etc etc..so I really had a hard time with it, especially since I wanted to reproduce precisely the physics of my lovely pillow I sleep on since I'm born !
The goal with those simulations was obviously to make stuff that can be thrown in the middle of a scene and get the good shape automatically. Bad surprise when I realized some soft body setups were efficient in a case and not in another. However, I ended up finding the configuration I aimed for ! Finally !
There is still things to solve, like the way I'll proceed to make garments, particular shapes etc...I wanted to use Marvelous designer for this...but It bugged with every obj I sent it from blender or Rhino...and in the end I got fed up losing half of my 30 trial days on nothing. Blender fits my wishes better...I'm not Jean Paul Gaultier after all !